Systems table
Use this table as the structured lookup layer for systems. The cards below are for faster visual routing, while the table keeps source type, status, and route anchors in one scan-friendly place.
| System | Key numbers | Why it matters | Source |
|---|---|---|---|
| Regenerative Shields | Recovery delay: 5s without damage; Full recovery window: next 5s; Example: 300 shield recovers at 60/s | The shield pool follows base Health logic for percentage-based healing and damage interactions. | Official balance post |
| Ultimate energy reduction | Vanguard/Duelist damage conversion: 70% to 55%; Strategist healing conversion: 75% to 60%; Strategist damage conversion: 75% to 55% | The official balance post applies these global changes to stabilize Season 9 combat rhythm. | Official balance post |
| Team-Up ability reset | The balance post frames the Season 9 patch around every hero being evaluated against the new Team-Up system. | Official balance post |
Visual index
Regenerative Shields
System coverage. The shield pool follows base Health logic for percentage-based healing and damage interactions.
Ultimate energy reduction
System coverage. The official balance post applies these global changes to stabilize Season 9 combat rhythm.
Team-Up ability reset
System coverage. The balance post frames the Season 9 patch around every hero being evaluated against the new Team-Up system.