Global Changes
Ultimate cadence changes first. Vanguards and Duelists have damage-to-energy conversion reduced from 70% to 55%. Strategists have healing-to-energy conversion reduced from 75% to 60%, and damage-to-energy conversion reduced from 75% to 55%. That slows ultimate generation from routine combat output.
The second global change is Regenerative Shields. The official examples make the math clear: a 300 shield pool recovers at 60 per second, and a 150 shield pool recovers at 30 per second after the 5-second no-damage trigger. These numbers should be read before interpreting any affected hero’s health row.
| Global rule | Old value | New value |
|---|---|---|
| Vanguard/Duelist damage-to-energy conversion | 70% | 55% |
| Strategist healing-to-energy conversion | 75% | 60% |
| Strategist damage-to-energy conversion | 75% | 55% |
| Regenerative Shield recovery trigger | New system | Avoid damage for 5s, then refill over 5s |
Key Hero Rows
The table below compresses the most important official hero rows into a quick scan. It does not include every sentence from the post; it preserves the changes most likely to alter player decisions during the first week: health conversion, cooldowns, damage numbers, healing numbers, and Team-Up partner effects.
| Hero | Official Season 9 change summary |
|---|---|
| Angela | Reduce base Health from 450 to 350; add 200 Regenerative Shield; remove Team-Up Anchor 100 Bonus Health. |
| Captain America | Reduce base Health from 600 to 300; add 300 Regenerative Shield; remove anchor bonus, total Health 600. |
| Devil Dinosaur | Increase base Health to 850 and critical-hit damage reduction from Prehistoric Plating to 60%. |
| Doctor Strange | Increase base Health to 650 and Shield of the Seraphim to 850, or 1000 with Invisible Woman. |
| Hulk | Increase Heavy Blow to 45, shift to 400 base Health plus 300 Regenerative Shield, raise Hulk Smash cost to 3700. |
| Cyclops | Reduce Optic Blast and Ricochet Force damage, increase Propulsion Burst and Optic Ascent cooldowns to 15s. |
| Hela | Increase Nightsword Thorn base damage to 80 and extend damage falloff range. |
| Cloak & Dagger | Increase Lightforce Dagger healing, Veil of Lightforce one-time healing, and Dagger Storm output. |
| Rocket Raccoon | Increase Repair Mode ally pass-through healing to 55 and add C.Y.A. distance falloff. |
| White Fox | Increase Spirit Sanctuary cooldown to 15s; Kumiho Unleashed total Health rises to 1200. |
How to read the patch
Read role-wide changes before hero changes. A Strategist healing buff can still produce slower ultimate pacing if the conversion rule changed at the same time. A Vanguard health reduction can still feel survivable if Regenerative Shields create repeatable recovery windows.
Separate baseline value from Team-Up value. The official post explicitly says some heroes were adjusted because they synergized strongly with new Team-Up effects. If you test a hero alone and the result looks weak, repeat with the relevant Team-Up before calling the row a net nerf.
Track live results after July 10 with a small sample. First-day impressions are noisy because players are learning Jubilee, Thebes, shield recovery, and Team-Up rules at once. A useful balance note should name the matchup, map, partner, and whether the fight happened before or after a shield recovery window.